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C/C++ 일반 Kigs Framework Introduction (3/8) - Attributes
2020.02.28 23:23
Kigs Framework Introduction (3/8) - Attributes
Table of Contents
- Introduction
- Declaration
- Types
- Dynamic Attributes
- Access
- Attribute Modifiers
- Owner Notification
- Serialization
- Already Published in this Series
- History
Introduction
In the previous articles of this series (here and here), we overviewed the Kigs framework and detailed CoreModifiable class.
This article will focus on CoreModifiable attributes.
Declaration
CoreModifiable attributes can be defined at compile time as member variable of a CoreModifiable or at runtime as dynamic attributes.
When defined as member variable, two definitions/declarations are possible:
Modern C++ Style
Using one of the helper macros BASE_ATTRIBUTE or INIT_ATTIBUTE:
// declare m_val member variable as a integer CoreModifiable attribute with
// name "IntValue" and with default value 12
maInt m_val=BASE_ATTRIBUTE(IntValue,12);
// declare m_fval member variable as a float CoreModifiable attribute with
// name "FloatValue" and with default value -1.0f
// once owning instance is initialized, m_fval is read only ( init attribute )
maFloat m_fval=INIT_ATTRIBUTE(FloatValue,-1.0f);
Classic Constructor Init
In class declaration:
// declare m_val member variable as a integer CoreModifiable attribute
maInt m_val;
// declare m_fval member variable as a float CoreModifiable attribute
maFloat m_fval;
In class constructor:
IMPLEMENT_CONSTRUCTOR(SimpleClass)
// attribute is set as init attribute : it will be set as readonly
// after instance was initialized
, m_val(*this,true,"IntValue",12)
// attribute is not set as init attribute : it will be read/write enabled
, m_fval(* this, false, "FloatValue",-1.0f)
{
}
Owning Class Access
The owning class can use CoreModifiable attributes directly as a member variable:
// change m_val value
// (read only and attribute modifiers are not used when direct access is done)
m_val+=5;
// use m_val directly without getValue
float result = 5+m_val;
Types
Basic Types
Numeric Types
maChar: manage signed 8 bits integermaShort: manage signed 16 bits integermaInt: manage signed 32 bits integermaLong: manage signed 64 bits integermaUChar: manage unsigned 8 bits integermaUShort: manage unsigned 16 bits integermaUInt: manage unsigned 32 bits integermaULong: manage unsigned 64 bits integermaFloat: manage float valuemaDouble: manage double value
String Types
maString: managestd::stringvaluemaUSString: manage UTF16 string value
Other Basic Types
maBool: manage bool valuemaEnum: manage an énumération.maEmumneeds template parameter for the possible enumeration value count. Here is an example ofmaEnumdeclaration:
// m_RequestType enum can take values "GET", "POST", "PUT", "DELETE"
maEnum<4> m_RequestType = BASE_ATTRIBUTE(Type, "GET", "POST", "PUT", "DELETE");
Advanced Types
Array / Vector Types
maVect2DF: manage 2d floating point value vectormaVect2DI: manage 2d integer (32 bits) value vectormaVect3DF: manage 3d floating point value vectormaVect3DI: manage 3d integer (32 bits) value vectormaVect4DF: manage 4d floating point value vectormaVect16DF: manage 16 floating point value vector ( <=> 4x4 matrix )maMatrix22DF: manage 2x2 floating point matrixmaMatrix33DF: manage 3x3 floating point matrix
Reference
maReference: manage a reference on aCoreModifiableinstance.
A reference is generally initialized with a string giving a path to the wanted instance. Basic path can have this form:
"classtype:classname".
maReference does not change reference counting of the referenced object.
Owning class can retrieve pointer on the referenced instance with a cast on CoreModifiable:
CoreModifiable* other = (CoreModifiable*)m_Ref;
getValue can also be used:
CoreModifiable* other;
instance->getValue("Reference",other);
Raw Buffer
maBuffer: manage raw data (binary) buffer
CoreItem
maCoreItem: manage JSon style object structures
CoreItem class will be detailed in a future article.
Computed Numeric Parameter
maComputedNumeric: call given methods onCoreModifiableowner instance to compute parameter whengetValueorsetValueare called. The parameter is not stored but recomputed at each call.
Dynamic Attributes
Attributes can be added to an instance at runtime:
instance2->AddDynamicAttribute
(CoreModifiable::ATTRIBUTE_TYPE::STRING, "DynamicAttribute", "initValue");
AddDynamicAttribute(CoreModifiable::ATTRIBUTE_TYPE::UINT, "DynamicAttribute", 1250);
and then accessed like other attributes (as described in the next section).
Of course, dynamic attributes can also be removed:
// remove "DynamicAttribute" from this
RemoveDynamicAttribute("DynamicAttribute");
Access
CoreModifiable attributes can be accessed by their names using setValue and getValue methods on owning instance like this:
instance->setValue("IntValue", 16);
// retrieve value using templated "getValue" method
int v = instance->getValue<int>("IntValue");
// or with reference parameter
int v1;
if(!instance->getValue("IntValue",v1))
{
// instance does not own "IntValue" parameter
}
Array Access
vector and matrix can be accessed using getValue and setValue:
// accessing vector
v4f vect;
instance1->getValue("Vector", vect);
std::cout << "vector values : {" << vect.x << "," << vect.y << ","
<< vect.z << "," << vect.w << "}" << std::endl;
// set value with string
instance1->setValue("Vector", "{2.0,1.0,0.0,-1.0}");
or with setArrayValue / getArrayValue:
// access with array of values
float arrayv[4];
instance1->getArrayValue("Vector", arrayv, 4);
std::cout << "vector values : {" << arrayv[0] << "," << arrayv[1] << ","
<< arrayv[2] << "," << arrayv[3] << "}" << std::endl;
arrayv[2] = 10.0f;
instance1->setArrayValue("Vector", arrayv,4);
or for a given element with getArrayElementValue / setArrayElementValue:
// by element
instance1->getArrayElementValue("Vector", arrayv[0], 0,2);
std::cout << "vector values : {" << arrayv[0] << "," << arrayv[1] << ","
<< arrayv[2] << "," << arrayv[3] << "}" << std::endl;
Attribute Modifiers
getValue or setValue modifiers can be added to attributes. Only "CoreItemOperatorModifier" type is available at the moment.
Generally, CoreItemOperatorModifier is defined directly in the XML file used to initialize (import) an instance.
Here is a sample code to attach a getter modifier on an integer attribute:
// manually add modifier
auto& instanceMap = KigsCore::Instance()->GetDefaultCoreItemOperatorConstructMap();
auto itfound = instanceMap.find("CoreItemOperatorModifier");
if (itfound != instanceMap.end())
{
AttachedModifierBase* toAdd = (AttachedModifierBase*)(*itfound).second();
CoreModifiableAttribute* attr = instance1->getAttribute("IntValue");
if (toAdd && attr)
{
// define getter modifier multiplying by two the value retrieve with getValue
toAdd->Init(attr, true, "input*2");
attr->attachModifier(toAdd);
}
}
// getValue now returns 2 * the stored value
std::cout << "Int Value with modifier : " << instance1->getValue<int>("IntValue") << std::endl;
Here, the modifier definition is simply "input*2" where input is the reserved keyword for the attribute value.
More complex calculations can be set using CoreItemOperator syntax.
Detailed CoreItem features will be explained in a future article.
Owner Notification
The owner of an attribute can ask to be notified when a setValue is called:
// NotifyUpdate method will be called when a setValue occur on "StringValue"
m_StringValue.changeNotificationLevel(Owner);
The owner class must overload NotifyUpdate method:
void SimpleClass::NotifyUpdate(const u32 labelid)
{
if (labelid == m_StringValue.getID())
{
std::cout << "StringValue new value is : " << m_StringValue.const_ref() << std::endl;
}
}
Serialization
In XML files, attributes are defined like this for class attributes:
<Attr N="IntValue" V="10"/>
or like this for dynamic attributes:
<Attr N="FloatValue" T="float" V="5.5" Dyn="yes"/>
The initial value can be set directly in V tag like above, or be evaluated from an expression like this:
<Attr N="FloatValue" V="eval(32.4*4.2)"/>
More complex expressions are possible and will be explained in a future article about CoreItem.
Find all the sample code from this article in Sample3 project (browse the code).
Already Published in this Series
- Kigs Framework Introduction (1/8) - Overview
- Kigs Framework Introduction (2/8) - CoreModifiable
- Kigs Framework Introduction (3/8) - Attributes
- Kigs Framework Introduction (4/8) - Methods
- Kigs Framework Introduction (5/8) - CoreItem
History
- 7th February, 2020: Initial version
- 14th February, 2020: Article (4/8) added to the series
- 21st February, 2020: Article (5/8) added to the series and small bug fix in code
[출처] https://www.codeproject.com/Articles/5257412/Kigs-framework-introduction-3-8-Attributes
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