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WebGL, Three.js and Babylon.js THREE.WebGLShader: Shader couldn't compile - Chrome Version 44.0.2403.125 #6929
2017.08.10 21:39
THREE.WebGLShader: Shader couldn't compile - Chrome Version 44.0.2403.125 #6929
vilhelmjosander commented on 31 Jul 2015
|
Hi, This week I started getting the following error when using Three.js: I am using revision 68 and keep getting this error on Chrome Version 44.0.2403.125 (64-bit). I am not getting these errors in Safari or Firefox. This is on a Mac OS X Yosemite 10.10.4. Just wanted to know if this is something that other users are experiencing or some thing that has been fixed in the latest revision? |
Owner
mrdoob commented on 1 Aug 2015
|
Could you share the code you're having the error with? |
vilhelmjosander commented on 3 Aug 2015
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I am using the https://github.com/spite/Wagner library. Seems to be something going on when using their composer.
Then it breaks when passing the fxaa to the composer:
If I just use the renderer it works fine:
Don't know if this helps, let me know! |
Collaborator
WestLangley commented on 3 Aug 2015
|
If you need help, please use stackoverflow. We can't help you with Wagner. I would suggest that you avoid old versions of three.js, use the non-minified version of three.js for development, and at a minimum, make sure the version you use is compatible with Wagner. If you choose to use stackoverflow, provide sufficient information for your issue to be reproduced. It is impossible to help you, otherwise. |
WestLangley closed this on 3 Aug 2015
WestLangley added the Help (please use Stackoverflow) label on 3 Aug 2015
Owner
mrdoob commented on 4 Aug 2015
|
/cc @spite |
Contributor
spite commented on 4 Aug 2015
|
I would need some code to review. The only thing I can think it seems off is: have you set the size of the composer?
If still doesn't work, open an issue in the repo and I'll take a look. |
jackdalton referenced this issue in WhitestormJS/whs.js on 26 Jan 2016
[출처] https://github.com/mrdoob/three.js/issues/6929
광고 클릭에서 발생하는 수익금은 모두 웹사이트 서버의 유지 및 관리, 그리고 기술 콘텐츠 향상을 위해 쓰여집니다.
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