C++ Simple BOOST Asynchronous ASIO Reverse Proxy

10 May 2021CPOL
 
This is a reverse proxy developed using BOOST asynchronous ASIO calls.

Background

A reverse proxy is a proxy that acts as a bridge between the client and server. Instead of client directly communicating with the server and server directly communicating with the client, they communicate directly with reverse proxy. A simple Reverse proxy is just a packet exchange between the client and server. Most proxy performs advanced task.

Reverse proxy themselves act as a server and client. Server that listens to the external client. Client that connects to the external server. Normally, reverse proxy resides on the external server side. Internal server and internal client themselves communicate with each other for packet exchange. In the code, I have referred to the internal server as server and internal client as client.

Using the Code

BOOST latest version needs to be installed.

Most of the things are self explanatory.

경축! 아무것도 안하여 에스천사게임즈가 새로운 모습으로 재오픈 하였습니다.
어린이용이며, 설치가 필요없는 브라우저 게임입니다.
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C++
//
// Simple BOOST Asynchronous ASIO reverse proxy.
//
#define WIN32_LEAN_AND_MEAN

// Windows header declarations.
#include <Windows.h>
#include <tchar.h>
#include <strsafe.h>
#include <Winerror.h>

// C++ header declarations
#include <iostream>
using namespace std;

// BOOST ASIO declarations
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <boost/lexical_cast.hpp>
using namespace boost;
using namespace boost::asio;
using namespace boost::asio::ip;

char szServerBuffer[4096]; // Server buffer will be forwarded to client. 4K.
char szClientBuffer[4096]; // Client buffer will be forwarded to server. 4K.

// Global mutex for cout.
boost::mutex g_Mutex;

// Client write Handler.
void writeclient_handler(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
    g_Mutex.lock();
    cout << "Client Sent: " << bytes_transferred << endl;
    g_Mutex.unlock();
}

// Server write Handler.
void write_handler(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
    g_Mutex.lock();
    cout << "Server Sent: " << bytes_transferred << endl;
    g_Mutex.unlock();
}

// Client read handler. As soon as the client receives data, this function is notified.
// Data is forwarded to the server and initiates for further client read asynchronously.
void readclient_handler(const boost::system::error_code& ec, std::size_t bytes_transferred,
    boost::shared_ptr<tcp::socket>& pClientSocket, boost::shared_ptr<tcp::socket>& pPeerSocket)
{
    if (!ec || bytes_transferred != 0)
    {
        g_Mutex.lock();
        cout << "Client Received: " << bytes_transferred << endl;
        g_Mutex.unlock();
        pPeerSocket->async_write_some(boost::asio::buffer(szClientBuffer, bytes_transferred),
            boost::bind(write_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred));

        pClientSocket->async_read_some(boost::asio::buffer
                       (szClientBuffer, sizeof(szClientBuffer)),
            boost::bind(readclient_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred,
                pClientSocket, pPeerSocket));
    }
    else
    {
        g_Mutex.lock();
        cout << "Client receive error: " << ec << endl;
        g_Mutex.unlock();
    }
}

// Client connect handler. When the client is connected to the 
// external server, this function is triggered.
void connect_handler(const boost::system::error_code& ec, 
                     boost::shared_ptr<tcp::socket>& pClientSocket,
    boost::shared_ptr<tcp::socket>& pPeerSocket)
{
    if (!ec)
    {
        g_Mutex.lock();
        cout << "CLient connected:" << endl;
        g_Mutex.unlock();
        pClientSocket->async_read_some(boost::asio::buffer
                       (szClientBuffer, sizeof(szClientBuffer)),
            boost::bind(readclient_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred,
                pClientSocket, pPeerSocket));
    }
    else
    {
        g_Mutex.lock();
        cout << "Client error: " << ec << endl;
        g_Mutex.unlock();
    }
}

// Server read handler. As soon as the server receives data, this function is notified.
// Data is forwarded to the client and initiates for further server read asynchronously.
void read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred,
    boost::shared_ptr<tcp::socket>& pPeerSocket, boost::shared_ptr<tcp::socket>& pClientSocket)
{
    if (!ec || bytes_transferred != 0)
    {
        g_Mutex.lock();
        cout << "Server Received: " << bytes_transferred << endl;
        g_Mutex.unlock();

        pClientSocket->async_write_some(boost::asio::buffer(szServerBuffer, bytes_transferred),
            boost::bind(writeclient_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred));

        pPeerSocket->async_read_some(boost::asio::buffer
                                    (szServerBuffer, sizeof(szServerBuffer)),
            boost::bind(read_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred,
                        pPeerSocket, pClientSocket));
    }
    else
    {
        g_Mutex.lock();
        cout << "Server receive error: " << ec << endl;
        g_Mutex.unlock();
    }
}

// Server accept handler. When the external client connects the server,
// this function is triggered.
void accept_handler(const boost::system::error_code& ec, 
                    boost::shared_ptr<io_context>& pIOContext,
    boost::shared_ptr<tcp::acceptor>& pAcceptor, 
                      boost::shared_ptr<tcp::socket>& pPeerSocket)
{
    if (!ec)
    {
        g_Mutex.lock();
        cout << "Server accepted:" << endl;
        g_Mutex.unlock();
        boost::shared_ptr<tcp::socket> pNewPeerSocket(new tcp::socket(*pIOContext));
        pAcceptor->async_accept(*pNewPeerSocket,
            boost::bind(accept_handler, boost::asio::placeholders::error, 
                        pIOContext, pAcceptor, pNewPeerSocket));

        // Client
        boost::shared_ptr<tcp::socket> pCientSocket1(new tcp::socket(*pIOContext));
        boost::shared_ptr<tcp::resolver> pClientResolver(new tcp::resolver(*pIOContext));
        boost::shared_ptr<tcp::resolver::query> pClientResolverQuery(
            new tcp::resolver::query("127.0.0.1", boost::lexical_cast<string>(16365)));
        tcp::resolver::iterator itrEndPoint = pClientResolver->resolve(*pClientResolverQuery);
        pCientSocket1->async_connect(*itrEndPoint, 
                       boost::bind(connect_handler, boost::asio::placeholders::error,
            pCientSocket1, pPeerSocket));

        Sleep(2000);

        pPeerSocket->async_read_some(boost::asio::buffer
                                    (szServerBuffer, sizeof(szServerBuffer)),
            boost::bind(read_handler, boost::asio::placeholders::error, 
                        boost::asio::placeholders::bytes_transferred,
                pPeerSocket, pCientSocket1));
    }
    else
    {
        g_Mutex.lock();
        cout << "Server accept error: " << ec << endl;
        g_Mutex.unlock();
    }
}

// Keep the server running.
void ReverProxyThread(boost::shared_ptr<io_context>& pIOContext)
{
    while (1)
    {
        try
        {
            boost::system::error_code ec;
            pIOContext->run(ec);
            break;
        }
        catch (std::runtime_error& ex)
        {

        }
    }
}

void _tmain()
{
    // IOContext
    boost::shared_ptr<io_context> pIOContext1(new io_context());
    boost::shared_ptr<io_context::strand> pStrand(new io_context::strand(*pIOContext1));

    // Worker Thread
    boost::shared_ptr<io_context::work> pWork(new io_context::work(*pIOContext1));
    boost::shared_ptr<boost::thread_group> pTG(new boost::thread_group());
    for (int i = 0; i < 2; i++)
    {
        pTG->create_thread(boost::bind(ReverProxyThread, pIOContext1));
    }

    // Resolver
    boost::shared_ptr<tcp::resolver> pResolver(new tcp::resolver(*pIOContext1));
    boost::shared_ptr<tcp::resolver::query>
        pQuery1(new tcp::resolver::query(tcp::v4(), boost::lexical_cast<string>(5800)));
    tcp::resolver::iterator pIter1 = pResolver->resolve(*pQuery1);
    boost::shared_ptr<tcp::acceptor> pAcceptor(new tcp::acceptor(*pIOContext1));

    // Acceptor
    tcp::endpoint Endpoint = (*pIter1);
    pAcceptor->open(Endpoint.protocol());
    pAcceptor->bind(*pIter1);
    pAcceptor->listen();
    boost::shared_ptr<tcp::socket> pPeerSocket(new tcp::socket(*pIOContext1));
    pAcceptor->async_accept(*pPeerSocket,
        boost::bind(accept_handler, boost::asio::placeholders::error, 
                    pIOContext1, pAcceptor, pPeerSocket));

    cin.get();

    system::error_code ec;
    pPeerSocket->close(ec);
    pPeerSocket->shutdown(tcp::socket::shutdown_both, ec);

    pIOContext1->stop();

    pTG->join_all();
}
//

History

  • 9th May, 2021: Initial version
 

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Daniel Ramnath
 
 
 
India India
I am a software programmer in Visual C++.
 
 
[출처] https://www.codeproject.com/Tips/5302180/Cplusplus-Simple-BOOST-Asynchronous-ASIO-Reverse-P

 

 

 

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