- 전체
- HTML
- Web Design (웹디자인)
- XE 응용 개발
- wordpress plugin dev
- Javascript & JavaScript Application
- MEAN Stack : full stack javascript
- angular js & ionic framework
- bootstrap
- WebGL, Three.js and Babylon.js
- restful api design
- mobile web
- node.js 응용
- Cloud Service 응용
- 웹 어셈블리 개발 [WASM, WebAssembly]
- 마이크로서비스, MSA (microservice architecture)
- WebGL / WebGPU
- next.js 개발
- micro frontend (마이크로프론트앤드)
- 전자상거래/쇼핑몰
- 서버 클라우드 (aws, azure, google)
Is there a limit of vertices in WebGL? 웹지엘의 제약사항
Is there a limit of vertices in WebGL?
Q : Three.js says that can't be loaded more than 65k vertices. In my pure webgl application, it doesn't say anything, but it doesn't show the entire object when I try big objects.
I am figuring out in split my objects to put in smaller buffers, but it would make me sad. Is there any better solution? Is 65k really the limit amount of vertices?
===============================
A: Yes, WebGL's vertex index buffers are limited to 16-bit right now. This is because they're aiming to make version 1.0 as cross-platform as possible, so there's a tendency to make stuff target the lowest common denominator -- in cases like this, mobile platforms with limited graphics hardware.
Once 1.0 is out and the initial rush is over, they're likely to loosen these constraints with the help of extensions -- an app will be able to ask whether a given extension is supported by the implementation, and make use of it if it is -- just like in regular desktop OpenGL. There are already a few extensions available, but again they've only allowed ones with very broad hardware support, so nothing that would help you increase your vertex count. However, once they loosen the cross-platform requirement, they are likely to support something like the GL_OES_element_index_uint extension that allows 32-bit vertex indices.
You can read some discussion of these issues on the Public WebGL mailing list.
[출처] https://stackoverflow.com/questions/4998278/is-there-a-limit-of-vertices-in-webgl
광고 클릭에서 발생하는 수익금은 모두 웹사이트 서버의 유지 및 관리, 그리고 기술 콘텐츠 향상을 위해 쓰여집니다.
댓글 0
| 번호 | 제목 | 글쓴이 | 날짜 | 조회 수 |
|---|---|---|---|---|
| 9 |
테이블 태그 셀 합치기 그리고, 테이블 안 테이블
| 졸리운_곰 | 2019.03.23 | 565 |
| 8 | 테이블 컬럼 너비 고정 : Fixed Table Cell Width | 졸리운_곰 | 2019.03.21 | 766 |
| 7 | 포지션 css - position (static, relative, absolute, fixed 차이) | 졸리운_곰 | 2019.03.16 | 496 |
| 6 |
DIV 태그를 이용하여 레이아웃 만들기
| 졸리운_곰 | 2019.02.06 | 805 |
| 5 | HTML DIV tag: 세 개의 DIV영역을 가로로 나란히 놓는 방법 - 테이블과 비교 | 졸리운_곰 | 2019.02.04 | 588 |
| 4 |
카드형 디자인/갤러리/리스트 코딩하기.
| 졸리운_곰 | 2018.09.06 | 481 |
| 3 |
[HTML5] span과 div의 차이
| 졸리운_곰 | 2018.06.04 | 799 |
| 2 | HTML div 왼쪽, 오른쪽 배치 | 가을의곰 | 2017.06.10 | 493 |
| 1 |
XPath 이야기
| 졸리운_곰 | 2017.03.20 | 591 |

