Minecraft Character in WebGL

 

This post is about Minecraft Character. We will play with the minecraft character, learn how to do your own and make it move. I recently saw this excelent minecraft items demo by @daniel_hede. It triggered a switch in my head :) I felt in love with minecraft style of 3d. It makes modeling so simple. You don’t need to learn how to use 3d modeling software like blender, maya and such. It is easy to create new model based on this style.

Try the minecraft plugin demo. This is the one we gonna build. I used @daniel_hede’s code and did many plugins to make it all simple and fun :) In this demo, i introduce three.js post processing for the first time. This is the Vignetting and sepia color that you see. Additionnaly, you can easily change the skins with the UI within the demo. Now let’s get started!

Let’s start coding

We start to create our world as usual. This initialize the renderer, the camera, its controls and a rendering loop. We setup the boilerplate for three.js and add a page title with some info on our little 3D demo. We just put the camera a little closer to scene center. Thus the character will be bigger on screen. We just can’t get enougth of it, can we ;)

1
2
var world    = tQuery.createWorld().boilerplate().pageTitle('#info').start();
world.tCamera().position.z    = 1.8;

Now we add a bit of post processing. It is the first time we talk about this, so let’s details it a bit. What is post processing (in a 3d context) ? Post processing is performed after rendering the 3D, hence the name. It applies on the screen as a whole. So the effects are in 2D. What’s it not ? It isn’t for 3d effect on specific objects in your world.

tquery.effectcomposer.js plugin provides a simple api to add postprocessing to our world. It is a chained API on top of three.js effect composer. In our case, we first apply .sepia() to change the colors toward sepia color. Then we apply .vignette() for Vignetting and mark the effects list as finished.

1
world.addEffectComposer().sepia().vignette().finish();

Not too hard hey ;)

경축! 아무것도 안하여 에스천사게임즈가 새로운 모습으로 재오픈 하였습니다.
어린이용이며, 설치가 필요없는 브라우저 게임입니다.
https://s1004games.com

Hello Steve!

Now that we go a world. We will create a minecraft character. In fact, minecraft main character is called ‘steve’. tQuery.MinecraftChar is the main class. It will create a character model and expose all its limbs too e.g right legs or right arms. More on that later. As you can see, we specify skinUrl parameter. It should point to the image of the skin texture. You can change it anytime with character.loadSkin(skinUrl)

1
2
3
var character    = new tQuery.MinecraftChar({
  skinUrl : 'images/3djesus.png'
}); 

Now that we got our character setup, we just need to include it in our 3D world.

1
character.model.addTo(world);

Make this model move

So we talked about exposed limbs… kinda gross, almost disturbing :) In fact it just means each part of our model is exposed for you to play with. It has the head, legs right and left, and the same for the arms. It is all in character.parts.

So the first step is to hook a function in the world rendering loop. two parameters are passed delta and now. delta is the number of seconds since the last iteration of the rendering loop. now is the absolute time in seconds. We use those values to tune the animation. Thus it will be animated at the same speed no matter the fps rate of your computer. Here is simple animation of the head. So we hook the function and change the headGroup rotation to fit our taste. We will make it do an eight or infinite synbol

1
2
3
4
world.loop().hook(function(delta, now){
  character.parts.headGroup.rotation.x    = Math.sin(now*1.5)/3;
  character.parts.headGroup.rotation.y    = Math.sin(now)/3;
}); 

This is nice but the body would appear rather static if we move only the head. Let’s make see how to make it walk. When people walks or run, they swing theirs arm and legs. So we need to change the rotation X of each of those limbs. First we get an angle relative to current time. It will determine the position of the arms/legs. The amplitude of the move has been tuned to 1.4, play with it and find the value you like. Then you move the legs and arms by setting the rotation. Just take care of balancing legs and arms thus his can keep his balance :)

1
2
3
4
5
6
7
8
9
world.loop().hook(function(delta, now){
  var angle   = 1/2 * now*Math.PI*2;
  // move the arms
  character.parts.armR.rotation.x = 1.4 * Math.cos(angle + Math.PI);
  character.parts.armL.rotation.x = 1.4 * Math.cos(angle);
  // move the legs
  character.parts.legR.rotation.x = 1.4 * Math.cos(angle);
  character.parts.legL.rotation.x = 1.4 * Math.cos(angle + Math.PI);
});

And we are done! Pretty cool no ? :)

Conclusion

So we did a little character ala minecraft. We got a basic animations of it. Nevertheless it would be neat to make animations more robusts and generic. A new post will likely focus on this. I so love this field and how it make things easier.

That’s all folks. Have fun :)

 

[출처] http://learningthreejs.com/blog/2012/07/05/minecraft-character-in-webgl/

본 웹사이트는 광고를 포함하고 있습니다.
광고 클릭에서 발생하는 수익금은 모두 웹사이트 서버의 유지 및 관리, 그리고 기술 콘텐츠 향상을 위해 쓰여집니다.
번호 제목 글쓴이 날짜 조회 수
26 자바스크립트 문자열 비교 예제; 대소 문자 구분/구분 없이 졸리운_곰 2017.07.22 1287
25 [javascript] hashtable 같은 key=value 예제 졸리운_곰 2017.07.22 486
24 Javascript [자바스크립트] 변수 선언과 유효범위 졸리운_곰 2017.07.08 583
23 Javascript 문자열을 실수(부동소수점) 변수로 변환 가을의곰 2017.06.10 519
22 JavaScript 강좌 | 배열(Array) > 선언하기 file 졸리운_곰 2017.05.31 294
21 JSON javascript 읽기 졸리운_곰 2017.05.31 532
20 자바스크립트와 Node.js를 이용한 웹 크롤링 테크닉 file 졸리운_곰 2017.05.27 571
19 JSON - 자바스크립트 강좌 JS / CSE file 졸리운_곰 2017.05.06 500
18 Javascript JSON.parse(), JSON.stringify() 사용하는법 졸리운_곰 2017.05.06 497
17 JSON Text를 JSON Object로 변환하기 졸리운_곰 2017.05.06 483
16 Three.js로 AutoCad DXF 모델 출력 : Three-Dxf file 졸리운_곰 2017.04.27 912
15 three.js r84 다운로드 file 졸리운_곰 2017.04.15 394
14 jqPlot으로 그래프 그리기! file 졸리운_곰 2017.03.20 682
13 basic plot graph by javascript, 자바스크립트로 그래프그리기 초간단 졸리운_곰 2015.11.13 579
12 A Survey of the JavaScript Programming Language file 졸리운_곰 2015.11.12 665
11 JavaScript Canvas examples 졸리운_곰 2015.11.10 363
10 [MEAN Stack] MEAN Stack 소개 file 졸리운_곰 2015.10.11 564
9 자바스크립트 패킹(packing), 자바스크립트 난독화, file 졸리운_곰 2015.05.31 920
8 •웹 소켓(Web Socket)이 있기까지 file 졸리운_곰 2015.05.22 762
7 자바스크립트의 한계 / 자바스크립트란 무엇인가? 졸리운_곰 2015.04.28 634
대표 김성준 주소 : 경기 용인 분당수지 U타워 등록번호 : 142-07-27414
통신판매업 신고 : 제2012-용인수지-0185호 출판업 신고 : 수지구청 제 123호 개인정보보호최고책임자 : 김성준 sjkim70@stechstar.com
대표전화 : 010-4589-2193 [fax] 02-6280-1294 COPYRIGHT(C) stechstar.com ALL RIGHTS RESERVED