learning-threejs/chapter-02/05-custom-geometry.html

 

<!DOCTYPE html>

<html>

<head>
    <title>Example 02.05 - Custom geometry</title>
    <script type="text/javascript" src="../libs/three.js"></script>

    <script type="text/javascript" src="../libs/stats.js"></script>
    <script type="text/javascript" src="../libs/dat.gui.js"></script>
    <style>
        body {
            /* set margin to 0 and overflow to hidden, to go fullscreen */
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>

<div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>

<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">

    // once everything is loaded, we run our Three.js stuff.
    function init() {

        var stats = initStats();

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

        // create a render and set the size
        var renderer = new THREE.WebGLRenderer();

        renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMapEnabled = true;

        // create the ground plane
        var planeGeometry = new THREE.PlaneGeometry(60, 40, 1, 1);
        var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
        var plane = new THREE.Mesh(planeGeometry, planeMaterial);
        plane.receiveShadow = true;

        // rotate and position the plane
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.x = 0;
        plane.position.y = 0;
        plane.position.z = 0;

        // add the plane to the scene
        scene.add(plane);

        // position and point the camera to the center of the scene
        camera.position.x = -20;
        camera.position.y = 25;
        camera.position.z = 20;
        camera.lookAt(new THREE.Vector3(5, 0, 0));

        // add subtle ambient lighting
//        var ambientLight = new THREE.AmbientLight(0x494949);
//        scene.add(ambientLight);

        // add spotlight for the shadows
        var spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(-40, 60, 10);
        spotLight.castShadow = true;
        scene.add(spotLight);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(renderer.domElement);

        // call the render function
        var step = 0;


        var vertices = [
            new THREE.Vector3(1, 3, 1),
            new THREE.Vector3(1, 3, -1),
            new THREE.Vector3(1, -1, 1),
            new THREE.Vector3(1, -1, -1),
            new THREE.Vector3(-1, 3, -1),
            new THREE.Vector3(-1, 3, 1),
            new THREE.Vector3(-1, -1, -1),
            new THREE.Vector3(-1, -1, 1)
        ];

        var faces = [
            new THREE.Face3(0, 2, 1),
            new THREE.Face3(2, 3, 1),
            new THREE.Face3(4, 6, 5),
            new THREE.Face3(6, 7, 5),
            new THREE.Face3(4, 5, 1),
            new THREE.Face3(5, 0, 1),
            new THREE.Face3(7, 6, 2),
            new THREE.Face3(6, 3, 2),
            new THREE.Face3(5, 7, 0),
            new THREE.Face3(7, 2, 0),
            new THREE.Face3(1, 3, 4),
            new THREE.Face3(3, 6, 4),
        ];

        var geom = new THREE.Geometry();
        geom.vertices = vertices;
        geom.faces = faces;
        geom.computeFaceNormals();


        var materials = [
            new THREE.MeshLambertMaterial({opacity: 0.6, color: 0x44ff44, transparent: true}),
            new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true})

        ];


        var mesh = THREE.SceneUtils.createMultiMaterialObject(geom, materials);
        mesh.children.forEach(function (e) {
            e.castShadow = true
        });
//        mesh.children[0].translateX(0.5);
//        mesh.children[0].translateZ(0.5);

        scene.add(mesh);

        function addControl(x, y, z) {
            var controls = new function () {
                this.x = x;
                this.y = y;
                this.z = z;
            };

            return controls;
        }

        var controlPoints = [];
        controlPoints.push(addControl(3, 5, 3));
        controlPoints.push(addControl(3, 5, 0));
        controlPoints.push(addControl(3, 0, 3));
        controlPoints.push(addControl(3, 0, 0));
        controlPoints.push(addControl(0, 5, 0));
        controlPoints.push(addControl(0, 5, 3));
        controlPoints.push(addControl(0, 0, 0));
        controlPoints.push(addControl(0, 0, 3));

        var gui = new dat.GUI();
        gui.add(new function () {
            this.clone = function () {

                var clonedGeometry = mesh.children[0].geometry.clone();
                var materials = [
                    new THREE.MeshLambertMaterial({opacity: 0.6, color: 0xff44ff, transparent: true}),
                    new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true})

                ];

                var mesh2 = THREE.SceneUtils.createMultiMaterialObject(clonedGeometry, materials);
                mesh2.children.forEach(function (e) {
                    e.castShadow = true
                });

                mesh2.translateX(5);
                mesh2.translateZ(5);
                mesh2.name = "clone";
                scene.remove(scene.getChildByName("clone"));
                scene.add(mesh2);


            }
        }, 'clone');

        for (var i = 0; i < 8; i++) {

            f1 = gui.addFolder('Vertices ' + (i + 1));
            f1.add(controlPoints[i], 'x', -10, 10);
            f1.add(controlPoints[i], 'y', -10, 10);
            f1.add(controlPoints[i], 'z', -10, 10);

        }

        render();

        function addCube() {

        }

        function render() {
            stats.update();

            var vertices = [];
            for (var i = 0; i < 8; i++) {
                vertices.push(new THREE.Vector3(controlPoints[i].x, controlPoints[i].y, controlPoints[i].z));
            }

            mesh.children.forEach(function (e) {
                e.geometry.vertices = vertices;
                e.geometry.verticesNeedUpdate = true;
                e.geometry.computeFaceNormals();
            });

            // render using requestAnimationFrame
            requestAnimationFrame(render);
            renderer.render(scene, camera);
        }

        function initStats() {

            var stats = new Stats();

            stats.setMode(0); // 0: fps, 1: ms

            // Align top-left
            stats.domElement.style.position = 'absolute';
            stats.domElement.style.left = '0px';
            stats.domElement.style.top = '0px';

            document.getElementById("Stats-output").appendChild(stats.domElement);

            return stats;
        }
    }
    window.onload = init


</script>
</body>
</html>

 

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