Monitor Rendering Performance Within Three.js

Posted by Alexandra Etienne and Jerome Etienne

This post is about monitoring rendering performance within three.js. It presents a small standalone extension called threex.rendererstats. It collect information from three.js renderer and display it live. It is very usefull to diagnose performance issues while developping. The API is exactly the same as stats.js so it is easy for you to include in your own stuff.

What Is It ?

threex.rendererstats collects information about three.js renderer and display it realtime on your screen. It is released under MIT license and is available on github. See a screenshot on the right.

It is inpired from stats.js by mrdoob. See a screenshot on the left. Webgl renderer keeps some internal statistics on the scene being renderered and update it at every frame. It is accessible in a property .info. threex.rendererstats just gather this information and display it nicely on your screen.

How Is It Useful ?

It is a very nice tool to monitor performances of WebGL rendering. As it is updated realtime, you can identify performance issues at various moments within your game We have seen canvas inspection recently in Debugging With Chrome’s Canvas Inspectioncanvas inspection is directly at webgl level. threex.rendererstats remains at three.js level to give you another kind of information on the renderer.

Lets details those information There is 2 sections one for the memory, another for the renderer. For the memory, you got

  • info.memory.geometry : number of geometry currently in memory
  • info.memory.programs : number of shaders currently in memory
  • info.memory.texture : number of texture currently in memory

For the render, you got

경축! 아무것도 안하여 에스천사게임즈가 새로운 모습으로 재오픈 하였습니다.
어린이용이며, 설치가 필요없는 브라우저 게임입니다.
https://s1004games.com

  • info.render.calls : number of draw calls currently used to render
  • info.render.vertices : number of vertices currently rendered
  • info.render.faces : number of triangles currently renderered
  • info.render.points : number of particles currently rendered

How To Use It ?

first, include threex.rendererstats.js with the usual <script> tag.

 
1
<script src='threex.rendererstats.js'></script>

then you initialize the object.

 
1
var rendererStats  = new THREEx.RendererStats()

You likely need to position it on the page with css. You may use something along this line

 
1
2
3
4
rendererStats.domElement.style.position   = 'absolute'
rendererStats.domElement.style.left  = '0px'
rendererStats.domElement.style.bottom    = '0px'
document.body.appendChild( rendererStats.domElement )

finally you update it at every frame in your rendering loop or when you do renderer.render()

 
1
rendererStats.update(renderer);

And you are done. Quite easy to include! Now you can monitor your own three.js scenes.

Conclusion

We have seen how to monitor performance information withing three.js. How to display and use the statistics collected by THREE.WebGLRenderer itself. The information may appear a bit raw but it is live. So unexpected performance changes can be detected very early.

That’s all for today! have fun :)

stats.js-master.zip

threex.rendererstats-master.zip

[출처] http://learningthreejs.com/blog/2013/06/25/monitor-rendering-performance-within-threejs/

 

 

본 웹사이트는 광고를 포함하고 있습니다.
광고 클릭에서 발생하는 수익금은 모두 웹사이트 서버의 유지 및 관리, 그리고 기술 콘텐츠 향상을 위해 쓰여집니다.
번호 제목 글쓴이 날짜 조회 수
13 [웹 어셈블리, WSAM] Persisting data with Emscripten : Emscripten으로 데이터 유지하기 졸리운_곰 2024.04.20 381
12 [웹 어셈블리, WSAM] Porting a Linux Program to Run in Browser using Emscripten : mscripten을 사용하여 브라우저에서 실행되도록 Linux 프로그램 포팅 졸리운_곰 2024.04.20 392
11 [웹 어셈블리, WSAM] An example of emscripten with WebSocket. file 졸리운_곰 2023.12.12 462
10 [웹 어셈블리, WSAM] サーバサイドはWebAssemblyの夢を見るか? – Node.jsでwasmってみた : 서버 측은 WebAssembly의 꿈을 꾸는가? – Node.js에서 wasm 해 보았습니다. file 졸리운_곰 2023.08.27 365
9 [웹 어셈블리 WSAM, webassembly] WebAssembly on the server-side : 서버측 웹어셈블리 file 졸리운_곰 2023.08.27 504
8 [Blazor][WASM] Awesome Blazor file 졸리운_곰 2021.08.15 20070
7 [Blazor][C# .net] Blazor와 C#으로 풀스택 웹 개발하기 file 졸리운_곰 2021.08.15 444
6 [WASM][web assembly] 웹 어셈블리를 보다 쉽게 웹 어플리케이션에 적용하는 방법 file 졸리운_곰 2021.07.19 426
5 Using Blazor, Tensorflow and ML.NET to Identify Images file 졸리운_곰 2021.07.03 529
4 [WASM][WebAssembly] The Top 81 Emscripten Open Source Projects 졸리운_곰 2021.04.19 518
3 [WebAssembly][WSAM] Blazor와 WebAssembly 소개 file 졸리운_곰 2021.03.28 516
2 Webassembly Tutorial using Emscripten file 졸리운_곰 2020.10.24 646
1 [웹어셈블리] Visual Studio 2019와 Emscripten (emcc) 개발 file 졸리운_곰 2020.10.18 2094
대표 김성준 주소 : 경기 용인 분당수지 U타워 등록번호 : 142-07-27414
통신판매업 신고 : 제2012-용인수지-0185호 출판업 신고 : 수지구청 제 123호 개인정보보호최고책임자 : 김성준 sjkim70@stechstar.com
대표전화 : 010-4589-2193 [fax] 02-6280-1294 COPYRIGHT(C) stechstar.com ALL RIGHTS RESERVED